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Date |
Topic |
Challenge |
Game Evaluation |
Group Game |
| Aug 29th |
Topic: Define Game |
Speed Gaming (in-class) Storyboarding & brainstorming: Sample storyboards: Creative brainstorming How-to <doc> Brainstorm example: 6th grade math <doc |
None | Charades |
Date |
Topics |
Challenge |
Game Evaluation |
Group Game |
| Sept 5 |
Topic: Play, Flow, Fun & the User Just for Fun: Visit the“Fluxus Indian Museum” |
Use a game a well-known game and brainstorm 10 ideas for how you could use it in a classroom setting to meet a specific learning goal of your choice. |
Play, and critique the design.
Typing of the Dead: Demo Version (PC) |
Team Play: You Don’t Know Jack Team 1: TV Demo Version (for future reference) See also Demo Version of “That’s a Fact, Jack”for K-12 English classes Game Show Presenter <link> |
Date |
Topics |
Challenge |
Game Evaluation |
Group Game |
| Sept 12 | Games in Education Just for fun: Karr, Rick. (2004). D&D Turns 30: Fantasy |
Use all or portions of the following objective, for 6th grade Science: The student will investigate and understand the organization of the solar system and the relationships among the various bodies that comprise it. Key concepts include:
Brainstorm 10 ideas Storyboard 1 idea |
Critique the design using our evaluation rubric.
|
Totally Gross: The Game of Science |
Date |
Topics |
Challenge |
Game Evaluation |
Group Game |
Sept 19 |
Challenge, Storyline, Goals & Rules |
Buy a comic. Brainstorm 10 ways that it might be turned into a game. Select one way and cut up the comic to storyboard the game. Can you remain true to the story? How does it change the nature of the story? What is the balance between the creator’s control and the user’s control? |
Select and review two Games To Teach proposals, from MIT:
|
Break the Safe (cooperative board game) Apples to Apples (competitive board game) |
Date |
Topics |
Challenge |
Game Evaluation |
Group Game |
Sept 26 |
Storytelling Just for fun: Contribute one line to a poem, written with “exquisite corpse” techniques |
Explore creative story-evolution techniques: Visit the Oblique Strategies website
|
MYST |
Hidden Agenda (see related article in Wired ) and possibly World Game |
| Oct 3 |
No Class | |||
Date |
Readings |
Challenge |
Game Evaluation |
Group Game |
Oct 10 |
Creativity & Fantasy Just for Fun: The Periodic Table of Comic Books |
Take a field trip to a business, institution, or public setting:
Possible locations (to get you thinking!):
If you’re really hard up for time:
But be especially observant in these all-too-familiar locations… |
Myst | The Beast: Alternate Reality Game |
| Oct 17 | Conflict & Engagement
|
Research possible games to pursue:
To see others’ ideas for educational games, take a look at: Education Arcade (link 1) To see last year's final proposals, click here:
|
Sims 2 | Zoombinis Zoo Tycoon |
Date |
Topics |
Proposal Development |
Game Evaluation |
Group Game |
Oct 24 |
Gameplay & Interactivity
|
Teams use brainstorming and creativity exercises to develop at least three possible game-based approaches to meeting the learning goal. Submit brief descriptions of each. To help spur additional ideas, review the creativity cards selected for you, from:
Teams develop and submit (see proposal handout):
|
PBS Kids Play all the games listed (they’re short, and I’ve eliminated the less successful ones from a total of 4 times this number across PBS sites). Select two favorites and be ready to discuss the following:
|
Play Station 2:Dance, Dance Revolution 2 Hullabaloo Twister |
Date |
Topics |
Proposal Development |
Game Evaluation |
Group Game |
Oct 31 |
Kinesthetically Active Games Just For Fun: Aubrey, Allison (2005, July 5th). Health researchers take interest in dance games. National Public Radio. Kreimer, Susan (2004, October 1). Active Video Games Help Dance Off Pounds. DOC News. ABC News. (April 6, 2004). “Surgeons who play video games err less.” |
Collect and describe reactions to last week’s work:
Teams develop and submit:
|
Selectone new-to-you game of your choice. Mable has an extensive collection of games that you may check out (see this page). Other class members also have game titles to share.
Describe the:
|
NO LAB Begin game evaluation for next week |
Date |
Topics |
Proposal Development |
Game Evaluation |
Group Game |
Nov |
Mobile Gaming Just for Fun: Kauffman, W. (2005, May 2). Cell phones transform into multipurpose entertainment units. National Public Radio, available at: |
Collect and describe reactions to last week’s work (High Level Flow Charts); revise as needed. Teams develop and submit:
|
Select another new-to-you game (as for 10/31) |
Geocaching: Speed Cache in the Dell |
Date |
Topics |
Proposal Development |
Game Evaluation |
Group Game |
Nov 14 |
Multiplayer Gaming
|
Collect and describe reactions to last week’s work
Teams develop and submit
|
Civilization III |
Civ III multiplayer (meet in the Lambeth lab) |
Date |
Topics |
Proposal Development |
Game Evaluation |
Group Game |
Nov 21 |
No Readings |
Collect and describe reactions to last week’s work:
Teams develop and submit
|
None |
None |
Date |
Topics |
Proposal Development |
Game Evaluation |
Group Game |
Nov 28 |
Computer-based Game Assets & Production |
Collect and describe reactions to last week’s work
Teams develop and submit:
|
None |
Team Meeting time |
Dec |
Final Presentations |
|
None |
No Tuesday meeting |